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Navigating the Anthropocene

Transitions Management

 

Design Strategies & Projects

I bring hard sciences and social sciences together to formulate meaningful proposals rooted in practical experience.

 

What's my goal? To improve the world's habitability & bring about transitions through a systemic,

multidisciplinary & strategic approach to design and complex problems.

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About Design

When it comes to design, many picture an eccentric artist creating overpriced chairs.
Spoiler alert: I've never designed a chair in my life.

Design is a scientific field wich combines methodological rigor with creative flexibility. It sits at the crossroads of technology, creativity, and the social sciences.

To what end? To analyze, question, and solve meaningful problems.

 

«The designer is an emerging synthesis of artist, inventor, mechanic, objective economist, and strategist of evolution.» Buckminister Fuller

The role of design?

The scope of design is infinite: it can be used to boost sales, produce gadgets, or even control behaviors...

 

However It should always aims at improving the habitability of the world and the quality of the connections we forge within it. Design can make places accessible, create equitable public policies, promote access to education, and support social, environmental, political, and economic transitions, among other actions for the common good.

 

 

«As socially and morally committed designers, we must respond to the needs of a world at a breaking point, while the human clock always strikes one minute to midnight.» Victor Papanek

How ?

Through two main stages:

 

• Research: Understanding needs, uses, and contexts in order to provide effective solutions. (Systemic analysis, bibliographic research, connections with other disciplines, field studies, semi-structured interviews…)

• Conception : Mobilizing a variety of methods and tools to create a solution. (Ideation, co-construction, prototyping, testing, iteration, production...)

 

→ Possible solutions range from services to laws, organizations, strategies, tools, games, events, transportation, and even chairs...

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«Design has no subject – that’s what makes it a powerful discipline. WE CREATE our subject» Richard Buchanan

Projects

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